A Creative Perspective on AI
The inaugural event of the Assembling Intelligence exhibition, co-created by the Geneva University of Art and Design (HEAD), and Swissnex in San Francisco, is dedicated to exploring the dynamics, opportunities, and implications of artificial intelligence technologies for creatives and designers.
How does AI influence creativity? What is the future of creativity and design and how will the roles of creatives change?
Join us for an intimate discussion ahead of the opening night of Assembling Intelligence, to foster a dialogue between the creative industry and academia from both the United States and Switzerland.
*this event is by invitation only. If you are interested in attending, please reach out to sarah.burckhardt@swissnex.org.
This event is part of Déjà Vu, an event series by Swissnex in San Francisco exploring the relationship between AI and human creativity, raising critical questions about the nature, ethics, and future of artistic creation in an age of intelligent machines.
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Speakers
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Bio
Brett Amory
Artist/Educator at Stanford UniversityBrett Amory is an interdisciplinary artist whose artistic practice is grounded in the intersection of quotidian and habitual engagements with the everyday world. Primarily working in painting and installation, he explores unnoticed moments and the ways in which digital technology reshapes them. Through his artistic endeavors, Amory navigates the complex relationship between the physical and digital realms, highlighting both the connections and disconnections inherent in contemporary life. Amory’s work has been exhibited nationally and internationally, including prestigious institutions such as the National Portrait Gallery in London, the Scottish National Portrait Gallery in Edinburgh, the Fort Wayne Museum of Art in Indiana, and the Contemporary Jewish Museum in San Francisco. Amory holds a Master of Fine Arts degree from Stanford University and is also the recipient of the Pollock-Krasner Foundation Award.
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Bio
Douglas Edric Stanley
Maître d'enseignement at HEAD – GenèveDouglas Edric Stanley teaches Algorithmic Design and Playable Media in the Media Design Master of the Geneva University of Art and Design (HEAD – Genève). He has organized numerous workshops related to creative coding for various non-profits, museums, universities, and art schools. As an artist and curator, he has organized or participated in many international exhibitions related to digital art.
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Bio
Erin Bradner
Director, Strategic Foresight and Adjunct Professor at Autodesk and CCAErin Bradner, Ph.D., is the Director of Strategic Foresight at Autodesk Inc. in San Francisco and an Adjunct Professor in Strategic Foresight at the California College of the Arts. Her work helps organizations navigate change, seize opportunities, and mitigate risk. Erin helped found the Generative Design initiative at Autodesk and directed the Robotics Lab prior to her current role. Erin has led hundreds of research projects over the course of her career – a common thread across them being to amplify human creativity through intelligent and actionable foresight. Erin is a co-author on patents in advanced design, has been recognized for lasting impact in the field of Human-Computer Interaction, and holds a PhD in Information & Computer Science.
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Bio
Nichol Bradford (Moderator)
Executive-in-Residence at Society for Human Resources Management (SHRM)Nichol Bradford stands at the forefront of human potential and AI, accelerating human transformation through technology investments, research, and global thought leadership. Nichol serves as Executive-in-Residence for AI + HI at The Society for Human Resource Management, shaping global thinking on Human-AI collaboration. She is also the Co-Founder and Partner of Niremia Collective, an early-stage venture fund focused on human potential technologies, and she co-founded TransformativeTech.org, the largest global ecosystem of founders, investors, and innovators building tech for human flourishing. Previously, as a senior interactive entertainment executive, Nichol held strategy, operations, marketing, and production roles at major brands including Epic Games, Activision-Blizzard, Vivendi Games, and Disney. She led operations for World of Warcraft China and Blizzard properties in China, played a key role on the Vivendi team responsible for the landmark $18B Activision-Blizzard merger deal, and helped produce record-breaking events in the metaverse at Epic Games.