Join Us
How will AI change creative processes in the gaming industry? Join us on August 29, 2024 for our Déjà Vu event on creativity and gaming at Pier 17.
This event will investigate the impact of artificial intelligence on the gaming industry, focusing on the role of AI in enhancing creativity within game design. The discussion will explore how AI-driven tools and algorithms are revolutionizing game development, from procedural content generation to advanced character AI and dynamic storytelling.
The discussion will address the ethical considerations of AI in gaming, such as ensuring fairness, avoiding algorithmic bias, and maintaining the human touch in game narratives and design. The event will also consider future trends, envisioning the next frontier of AI in gaming and its implications for both developers and players.
The participants will have the opportunity to learn and exchange with researchers and designers in the gaming area.
This event is part of Déjà Vu, an event series by Swissnex in San Francisco exploring the relationship between AI and human creativity, raising critical questions about the nature, ethics, and future of artistic creation in an age of intelligent machines.
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Speakers
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Bio
Anthony Masure, he/him
Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD – Genève, HES-SO)Anthony Masure is an Associate Professor and Dean of Research at the Geneva University of Art and Design (HEAD – Genève, HES-SO). His research is focused upon the impact that artificial intelligence and blockchain technologies have upon design. He is the author of the essays Design and the Digital Humanities (2017) and Artificial Design: Creation Versus Machine Learning (2023).
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Bio
Ari Kalinowski, they/them
AI Technical Designer at Delta_ArkAri Kalinowski is the founder of Delta_Ark Studios (delta.center). Ari is an AI Technical Designer and UE5 Generalist with deep expertise in AI, ML, procedural generation, and open-world environments. Ari’s studio specializes in designing science fiction megastructures, cyborg characters, and dynamic AI systems (of various types) that make virtual worlds feel truly alive; these worlds have been used for games, art projects, and scientific inquiry.
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Bio
Mason Young, they/them
Executive Director at Museum of Art and Digital EntertainmentMason Young is the Executive Director of the Museum of Art and Digital Entertainment. In his role, Mason brings a lifelong passion for play, gaming, and community as well as an extensive experience in software engineering, game development, nonprofits, non-traditional education, volunteering, and fostering leadership.
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Bio
Tamara Kneese, she/her (Moderator)
Director of Algorithmic Impact Methods Lab at Data & Society Research InstituteDr. Tamara Kneese leads Data & Society’s Algorithmic Impact Methods Lab (AIMLab). Before joining D&S, she was lead researcher at Green Software Foundation, director of developer engagement on the Green Software team at Intel, and assistant professor of Media Studies and director of Gender and Sexualities Studies at the University of San Francisco.