LUAL Games
Eldritch Empathy
During the US Game Industry Days, 8 promising Swiss game studios will join Swissnex in San Francisco for a virtual program to develop their mindsets, skill sets, and networks in the US prior to participating in the Game Developers Conference.
During the Game Developers Conference, the world’s largest game industry showcase held in San Francisco, the SwissGames delegation will present the 8 promising Swiss games on the GDC Play floor that showcase emerging and independent developers from March 20–22, 2024.
In the lead-up to this year’s GDC, Swissnex in San Francisco and the Swiss Arts Council – Pro Helvetia, are co-organizing online sessions for the SwissGames delegation.
The activities include expert talks led by US game industry experts and support the aspiring Swiss game studios to gain the knowledge, skills, and connections they need to achieve their business goals for GDC.
Bio
Erika Mariko Olsen (they/she) is a Senior Producer at Xbox Game Studios Publishing. They previously worked at Humble Bundle in the Humble Games publishing division, at Google on Stadia Games & Entertainment, and at Riot Games for 4 years in a variety of spaces including Recruiting, Business Operations, Information Security, and Merch. As a former Music Performance major, Erika is passionate about helping others realize their transferable skills to transition into new roles & industries. In their spare time, Erika is an active member, advocate, and mentor within the gaming community at large.
Bio
Aaron Nemoyten is a game designer, programmer, and producer with fifteen years of experience across mobile, social, and console games. He spent seven years at EA’s Capital Games studio, where he contributed to free to play games on Facebook and mobile. As live services producer on Heroes of Dragon Age, Aaron developed processes and tools for running successful, efficient games with a small, dedicated team. He translated that success to Star Wars: Galaxy of Heroes, where he ran the live service team from before soft launch through six months after worldwide launch, including major releases that propelled the game to the top grossing charts worldwide. After EA, Aaron spent seven years wandering the lands of ‘freelance,’ ‘contract,’ and ‘indie,’ working on several more mobile free-to-play games and releasing a number of personal projects, including Troll Farm and Moustachevania (currently available for free on itch.io). Aaron currently works as a Lead Game Designer at PeopleFun.
Bio
I’ve spent the last 15 years working my way up in the games industry. Starting as a Game Master, I worked my way into QA, and later marketing and production. A few years ago I went back to school to get a BS in Media Communications and a Masters in Marketing.
During my time I’ve worked with everyone from indie to AAA studios. These days I’m on the other side of the industry working at Fandom. My focus now is on supporting the indie game scene and helping to uplift indie devs using the backing of Fandom.
Bio
Gareth is a veteran of the videogames industry, beginign as a print, online and broadcast journalist, where he presented and produced the UK’s only live video games television show.
Moving into PR in 2008, Gareth progressed from an account executive to a board director of London’s Premier, the largest entertianment PR agency in the UK, before founding Little Big PR.
After an incredibly successful launch, that business was sold in 2019, after which Gareth founded PressEngine, now the industry standard for managing video games media outreach and product distirbution platform.
Having recently served as COO for UberStrategist, Gareth now operates as a consultant for a number of businesses within the video games industry.
Bio
Bio
Bio
Justin Woodward is the Co-founder, Creative Director, and owner of the independent game studio Interabang Entertainment. Co-Founder of the Media Indie Exchange (The MIX). Founder of Non-profit Black Voices in Gaming and Lead Advisor on the Black Game Dev Fund.
LUAL Games
Eldritch Empathy
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